In addition, Northgard also takes you on the task of managing your resources carefully and, of course, doing everything to overcome the harsh winter and surrounding enemies. As mentioned above, this game gives players a harsh environment to test survival skills. Most of the game revolves around the journey of Rig and Viking's best friend Brand on this remote continent. GAMEPLAY MIX STRATEGY AND SURVIVAL ELEMENTS Moreover, it requires players to make themselves a new strategy and be fluent in all skills if they want to win. However, players will have to settle and build new bases for themselves on the coasts with different functions to destroy all other Viking tribes on the map. If the trip goes smoothly, it will bring the Clan great fame and create a historical story through conquest, trade, and dedication to the gods. It can be said that the most daring Northmen have sailed to open up the adventure of discovery to conquer this mysterious new shore. And so far, this game is no less attractive than other titles of the same genre.īUILDING A SETTLEMENT ON A NEW CONTINUOUS If your first step into the game, you will feel a familiar feeling quite similar to Banished, a game set in the Middle Ages. Over hundreds of years of exploration, regardless of heaven and earth, the heroic Vikings discovered a mysterious and equally dangerous new land called Tonkin. Actually, this game is based on a reasonably famous Norse mythology. * or more until we know the scene has been shown.DISCOVER A NEW LAND FULL OF MYSTERIOUS Northgard – this is one of the attractive strategy games with content revolving around the Viking tribe. * This is needed because sometimes we don't want objectives to change, resources to change, * Tracks what scenes have already been played. * Used to quickly look up if a scene is in the Q_DIALOG based on string. * Treated as a Queue data structure (push and shift only for writes). * Therefore, ALL dialog MUST be pushed into this queue through the enqueueScene function. * two calls to pauseAndShowDialog won't cause problems and duplicate or triplicate the dialog * times after that function call, which itself is blocking, so we can't guarantee that * concurrently with itself when pause() is called. * The biggest reason this exists however is to solve problems with the script running * to the user and the corresponding camera effects in one place. * happen at the same time, and also acts as a single way to control how dialog is shown * This prevents dialog and cinematics from cluttering on top of each other when multiple Placeholder value for the fadeObjectiveVisibility queue var DIALOG_SUPPRESSED_TIMEOUT:Int = 60 var DIALOG_SUPPRESSED:Bool = false // The player can choose to skip the dialog in the opening. var DIALOG_SUPPRESS_ID = "dialogsuppressid" Var WARCHIEF_ALIVE_OBJ_ID = "warchiefaliveID " * These zones have been taken by the spirits and are lost. Var INVASION_SECOND_STARTING_WAVE_ZONES = * These zones will be added after year 3, as they are harder to get to or important. * they will start trying to claim neighbors, so this list will grow over time. * These zones are where the spirits will launch their attacks. * TODO: Spirits can only attack zones they will capture * All other zones are capturable by the spirits, and once captured, lost forever. * These zones will not be captured by the spirits, but they can attack them Var STARTER_CARVED_STONE_TILE_ID : Int = 76 Var LORE_CIRCLE_ZONE_IDS = // 41 is Northern circle, 45 is southern stone circle. GOO: false, // setup debug for good ending NEU: false, // setup debug for neutral ending * Read the README.md for more information.īAD: false, // setup debug for bad ending * that was the best I could do with so few tools. * NOTE: this map was made with the Beta editor when * What choices will you make? Can you discover * island before the island is consumed by spirits. * The player must discover the secrets of the
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |